import random
import gym
import torch
import numpy as np
from matplotlib import pyplot as plt
from IPython import display

env = gym.make("CartPole-v0")
# 智能体状态
state = env.reset()
# 动作空间
actions = env.action_space.n
print(state, actions)
# 打印游戏
# plt.imshow(env.render(mode='rgb_array'))
# plt.show()

# 定义动作模型(策略网络)
model = torch.nn.Sequential(torch.nn.Linear(4, 128),
                           torch.nn.ReLU(),
                           torch.nn.Linear(128, 2))

# 经验网络,评估一个动作的分数(目标网络)
next_model = torch.nn.Sequential(torch.nn.Linear(4, 128),
                           torch.nn.ReLU(),
                           torch.nn.Linear(128, 2))
# model的参数赋予next_model
next_model.load_state_dict(model.state_dict())

# 得到一个动作
def get_action(state):
    """state: agent所处的状态"""
    if random.random() < .1:
        return random.choice(range(2))
    # 走神经网络NN,得到分值最大的那个动作。转为tensor数据
    state = torch.FloatTensor(state).reshape(1, 4)
    
    return model(state).argmax().item()

# 数据池
datas = []
def update_data():
    """加入新的N条数据,删除最老的M条数据"""
    count = len(datas)
    while len(datas) - count < 200:
        # 一直追加数据,尽可能多的获取环境状态
        state = env.reset()
        done = False
        while not done:
            # 由初始状态开始得到一个动作
            action = get_action(state)
            next_state, reward, done, _ = env.step(action)
            datas.append((state, action, reward, next_state, done))
            # 更新状态
            state = next_state
    # 此时新数据集中比原来多了大约200条样本,如果超过了最大容量,删除最开始数据
    update_count = len(datas) - count
    while len(datas) > 10000:
        datas.pop(0)
    return update_count

# 从数据池中采样
def get_sample():
    # batch size = 64, 数据类型转换为Tensor
    samples = random.sample(datas, 64)
    state = torch.FloatTensor([i[0] for i in samples])
    action = torch.LongTensor([i[1] for i in samples])
    reward = torch.FloatTensor([i[2] for i in samples])
    next_state = torch.FloatTensor([i[3] for i in samples])
    done = torch.LongTensor([i[4] for i in samples])
    
    return state, action, reward, next_state, done

# 获取动作价值
def get_value(state, action):
    """根据网络输出找到对应动作的得分,使用策略网络"""
    value = model(state)
    value = value[range(64), action]
    
    return value

# 获取学习目标值
def get_target(next_state, reward, done):
    """使用next_state和reward计算真实得分。对价值的估计,使用目标网络"""
    with torch.no_grad():
        next_value = next_model(next_state)
    # 贪心选取最大价值
    target = next_value.max(dim=1)[0]
    # 如果next_state已经游戏结束,则其target得分为0
    for i in range(64):
        if done[i]:
            target[i] = 0
    target = reward + target * 0.98
    
    return target

# 一局游戏得分测试
def test():
    reward_sum = 0
    
    state = env.reset()
    done = False
    
    while not done:
        action = get_action(state)
        next_state, reward, done, _ = env.step(action)
        reward_sum += reward
        state = next_state
        
    return reward_sum

def train():
    model.train()
    optimizer = torch.optim.Adam(model.parameters(), lr=2e-3)
    loss_fn = torch.nn.MSELoss()
    
    for epoch in range(600):
        # 更新一批数据
        update_counter = update_data()
        
        # 更新过数据后,学习N次
        for i in range(200):
            state, action, reward, next_state, done = get_sample()
            # 计算value和target
            value = get_value(state, action)
            target = get_target(next_state, reward, done)
            
            # 参数更新
            loss = loss_fn(value, target)
            optimizer.zero_grad()
            loss.backward()
            optimizer.step()
            """周期性更新目标网络"""
            if (i + 1) % 10 == 0:
                next_model.load_state_dict(model.state_dict())
            
        if epoch % 50 == 0:
            test_score = sum([test() for i in range(50)]) / 50
            print(epoch, len(datas), update_counter, test_score)
        

平均得分更高,效果好于单模型

 

原文地址:http://www.cnblogs.com/demo-deng/p/16886582.html

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